
120 Gold
Places a trap that absorbs the first damage-dealing attack card and retaliates with scaling counter damage. Auto-pops for massive unblockable damage if untriggered
•Trap lasts 3 turns
•Absorbs first damage-dealing attack card
•Counter damage scales: 30 / 60 / 90 (turn 0/1/2)
•Auto-pops for 180 unblockable damage if not triggered
•Trap lasts 3 turns
•Absorbs first damage-dealing attack card
•Counter damage scales: 60 / 120 / 180 (turn 0/1/2)
•Auto-pops for 360 unblockable damage if not triggered
• Absorbs the first damage-dealing attack card played against you
• Counter damage scales the longer the decoy survives, reward patience
• Auto-pop is unblockable: bypasses shields, Oasis, and Reflect
• Strategist and Catapult do NOT trigger the decoy
• Cost is still paid by the attacker even when absorbed
• Counter damage goes through normal resolution, attacker can shield it